FIXED: Scroll of Netor

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FIXED: Scroll of Netor

Post by redbird97 on Fri Aug 26, 2016 4:52 pm

The Scroll of Netor does not work on fish types like it normally had done in past versions. Any ideas what it works on?

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Re: FIXED: Scroll of Netor

Post by dungeonmaster on Sat Aug 27, 2016 5:50 pm

I dunno hugh. I was told it was not present in the game data base. I put it in. It should work on the same things the spell works on.
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Re: FIXED: Scroll of Netor

Post by Jude on Sat Aug 27, 2016 8:03 pm

It's somehow glitched. The item data looks good (I checked it), so I guess it's the code. I will check it out and report back--should be a trivial fix.

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Re: FIXED: Scroll of Netor

Post by redbird97 on Sat Aug 27, 2016 9:10 pm

Thanks much. Control Monster does not work on anything.

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Re: FIXED: Scroll of Netor

Post by Jude on Tue Aug 30, 2016 9:51 pm

This has been fixed on the test server, and will soon be pushed to the live server.  (Hopefully tomorrow morning.)  

If you're interested, here's what the problem was:  Our data editor for monsters allows the user to specify a creature type from a list--i.e. dragon, giant, humanoid, etc.. One option on the list is 'monster' and one of them is 'water dweller'.. a more specific term for a monster that lives in water areas.  Our spell editor, also allows you to specify ONE creature type with each charm spell.  This poses a problem for certain spells, namely 'control humanoid' (that works on 'human' type and 'humanoid' type.)  I coded an exception for this a while ago, but forgot to code a similar exception to allow 'control monster' to work on both the 'monster' type and 'water dweller' type.  (Heck, I even forgot to make the Scroll of Netor.. which is funny, because I used to charm a lot of fish on 11 back in the day..)  Anyway, there you have it--an issue with the code, as suspected.

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Re: FIXED: Scroll of Netor

Post by redbird97 on Tue Aug 30, 2016 9:53 pm

Thanks much, will try it out later on.
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Re: FIXED: Scroll of Netor

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