Christmas 16

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Christmas 16

Post by dungeonmaster on Sat Nov 26, 2016 7:15 pm

Ho ho ho!  Christmas has come to the dungeon, and there are some things you need to know.

Hunt for Christmas Presents and Stocking Stuffers.  Keep them all on one character.  They won't do anything til December 26th, but they are the object of the Christmas Hunt.  Presents are worth 1 point each, and Stocking stuffers are worth 1/2 point each.  Whoever has the most points will win a fabulous prize.  Second place finisher will win something nice.  Third may get a leg lamp or a lump of coal.

Monsters:

Santa (and his 14 other incarnations) is your best source of presents and stuffers.  But he has been eating his Wheaties -- so watch yourself.

Topo Gigio is a naughty little puppet -- very hard to hit and very fast.  He loves to take shiny things, so running away might be your best bet.
Rumor has it that the little sneaky guy has a bigger version haunting the deepest levels.  Watch out!

Krampus is the anti-Claus, and really looking forward to kicking your front door in.  You have been warned.

Winter King holds some very nice gear.  But beware... his grip is icy death.

The game is currently offering free raises when you die in Xmas Land.  This is a temporary "feature," and will be going away soon.  Enjoy it while you can, or don't since it involves dying.  You will face con loss, even tho it tells you that it is a con free raise.  

Exits from the Xmas Lands are hard to find.  WoR will get you home.
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Re: Christmas 16

Post by Jude on Wed Nov 30, 2016 10:29 pm

Just a quick followup--rescues from Xmas land are now indeed free, as advertised. Alas, the mortician still takes a con point for his services.

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Re: Christmas 16

Post by dungeonmaster on Thu Dec 01, 2016 6:26 pm

I have updated several Christmas mazes to include more rooms.

I added a monster to the Christmas list. Look for a mouse, or two.

I spread around some of the encounters from level to level. IE you have a better chance of running into some level 4 Christmas monsters on level 5 and 6 now. This will help increase the density of monsters.

These are first steps, and only done down to level 6 or so. I will see if I can adjust the rate of regular monsters appearing to further increase the chances that xmas mobs will show up.
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Re: Christmas 16

Post by dungeonmaster on Thu Dec 08, 2016 3:27 pm

Modified dungeons, encounters and monsters down to xmas level 13.

Several new and improved xmas monsters.

A new Uber 15 xmas area. -- this area is marked and should be considered extremely dangerous.
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Re: Christmas 16

Post by dungeonmaster on Fri Dec 09, 2016 1:37 pm

All xmas encounter areas are updated to reflect a greater concentration of holiday mobs, including level 15. If you find any areas that are particularly sparse of holiday mobs, send me some feedback.

enjoy!

JPA
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Re: Christmas 16

Post by dungeonmaster on Fri Dec 16, 2016 3:41 pm

From time to time, the Xmas Elf will bop into the game and give away prizes to all the good little gamers he finds in the game.
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Re: Christmas 16

Post by dungeonmaster on Sat Jan 07, 2017 9:16 am

Twelfth night has come and gone, I hope you all enjoyed your wassail.

Christmas 2016 is over, and the Christmas area has been shut.

Winners will be announced shortly.
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Winner-Winner Chicken Dinner

Post by dungeonmaster on Mon Jan 09, 2017 2:17 pm

Congratulations to the Xmas 2016 Winners.

Jessie James 124 Presents and 76 Stocking Stuffers -- First Place!

Steel Toes 11 Presents and 24 Stocking Stuffers -- Second Place

flyer 7 Presents and 3 Stocking Stuffers -- Third Place

and honorable mention to:

MOUSER 4 Presents and 7 Stocking Stuffers


I'll find you in the game and give you your rewards!

JPA
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Re: Christmas 16

Post by Jude on Mon Jan 09, 2017 11:07 pm

I'd like to extend a big thank you to JPA for putting together the Christmas content for the game this year!

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Re: Christmas 16

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