FIXED: Seeker spell - Determine Depth spell points cost
3 posters
Javatar.org :: Bug Reports :: OTHER
Page 1 of 1
FIXED: Seeker spell - Determine Depth spell points cost
In my spells list (as level 40 seeker) I see determine depth is a level 3 spell and should cost 3 points, but when I cast it I was charged 55 spell points (as if it were a level 12 spell), and I went from 31 to -24 spell points.
Leoluca- Posts : 7
Join date : 2016-02-08
Re: FIXED: Seeker spell - Determine Depth spell points cost
That is an interesting bug. I will have to refer this to Jude... since I don't do spells.
dungeonmaster- Posts : 778
Join date : 2015-11-10
Re: FIXED: Seeker spell - Determine Depth spell points cost
I believe I have fixed this. (I haven't spent much time testing my fix though.)
Here's what I did to test it:
I went on the test server and made a level 40 Seeker. I went in the dungeon and cast 'determine depth'. It worked, but didn't charge me ANY spell points. Then I tried 'direction'. It too worked, but didn't charge me any spell points. Then I cast a 0,0,0 'teleport'. THAT charged me the correct amount of spell points. Then I went back and tried 'determine depth'... and it charged me the same amount of spell points as 'teleport'!
I checked the code, and both 'direction' and 'determine depth' had slightly different code than every other spell for deducting spell points. I updated both of those spells with the proper lines of code, so I'm pretty sure that should be working appropriately now.
As with a lot of these fixes, there is a little give (no more spending 55 spell points to determine depth!) with the take (no more freebies either!). Let me know if this is working for you so I can mark this one as fixed.
Here's what I did to test it:
I went on the test server and made a level 40 Seeker. I went in the dungeon and cast 'determine depth'. It worked, but didn't charge me ANY spell points. Then I tried 'direction'. It too worked, but didn't charge me any spell points. Then I cast a 0,0,0 'teleport'. THAT charged me the correct amount of spell points. Then I went back and tried 'determine depth'... and it charged me the same amount of spell points as 'teleport'!
I checked the code, and both 'direction' and 'determine depth' had slightly different code than every other spell for deducting spell points. I updated both of those spells with the proper lines of code, so I'm pretty sure that should be working appropriately now.
As with a lot of these fixes, there is a little give (no more spending 55 spell points to determine depth!) with the take (no more freebies either!). Let me know if this is working for you so I can mark this one as fixed.
Jude- Posts : 351
Join date : 2015-11-15
Re: FIXED: Seeker spell - Determine Depth spell points cost
Sounds like a good fix, but what box described is a cool feature you might want to add too. Something like a "wizard eye" spell to peek into a room. You could make the area outside a room anti-magic in the cases where it's a special room and you don't want to allow peeking in.
Leoluca- Posts : 7
Join date : 2016-02-08
Similar topics
» Seeker WoR lvl
» Rings (protection spell included)
» Detect direction or detect depth freezes display
» Spell Adjustments
» Poison spell need re-examination
» Rings (protection spell included)
» Detect direction or detect depth freezes display
» Spell Adjustments
» Poison spell need re-examination
Javatar.org :: Bug Reports :: OTHER
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|