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FIXED: Seeker spell - Determine Depth spell points cost

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FIXED:  Seeker spell - Determine Depth spell points cost Empty FIXED: Seeker spell - Determine Depth spell points cost

Post by Leoluca Sat Feb 27, 2016 9:57 am

In my spells list (as level 40 seeker) I see determine depth is a level 3 spell and should cost 3 points, but when I cast it I was charged 55 spell points (as if it were a level 12 spell), and I went from 31 to -24 spell points.

Leoluca

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Join date : 2016-02-08

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Post by dungeonmaster Sat Feb 27, 2016 11:09 am

That is an interesting bug. I will have to refer this to Jude... since I don't do spells.
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Post by Jude Mon Feb 29, 2016 10:44 pm

I believe I have fixed this. (I haven't spent much time testing my fix though.)

Here's what I did to test it:

I went on the test server and made a level 40 Seeker. I went in the dungeon and cast 'determine depth'. It worked, but didn't charge me ANY spell points. Shocked Then I tried 'direction'. It too worked, but didn't charge me any spell points. Then I cast a 0,0,0 'teleport'. THAT charged me the correct amount of spell points. Then I went back and tried 'determine depth'... and it charged me the same amount of spell points as 'teleport'! Neutral

I checked the code, and both 'direction' and 'determine depth' had slightly different code than every other spell for deducting spell points. I updated both of those spells with the proper lines of code, so I'm pretty sure that should be working appropriately now.

As with a lot of these fixes, there is a little give (no more spending 55 spell points to determine depth!) with the take (no more freebies either!). Let me know if this is working for you so I can mark this one as fixed.
Jude
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Post by Leoluca Wed Mar 02, 2016 2:47 pm

Sounds like a good fix, but what box described is a cool feature you might want to add too. Something like a "wizard eye" spell to peek into a room. You could make the area outside a room anti-magic in the cases where it's a special room and you don't want to allow peeking in.

Leoluca

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