poor monsters
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poor monsters
FROM YOUR earlier POST
a small round of changes part 2
Post by dungeonmaster Yesterday at 4:56 pm
I modified the dungeon on levels 14 and 15. (non rock)
I added a few monsters
I tweaked the gold drop on giants and dragons.
I made some adjustments to the encounter tables on 12,13,14,15
In general ... If you find Giants and Dragons that seem poor .. it is because I need to adjust a specific entry on the encounter table. So try and be specific, level-- monsters present, and is it a regular or special room encounter. IE Giant room or Dragon room.
Send me an email and I will address it with the next round of changes.
Re: a small round of changes part 2
Post by dungeonmaster Yesterday at 7:35 pm
I am trying to find the sweet spot here with a combination of variables ... so If I have overdone it (IE Frost Giants are suddenly cash cows) report it as well, please. I just don't have enough time to play test all the permutations.
.
((((((((((((((((((((((((((((((((((((((((((((((((+))))))))))))))))))))))))))))))))))))))))))))))))))
I spent some more time running the nether regions yesterday and today.
You need to apply this fix to the studs in the game.
DK/DQ < 800K
Reaper + undeads <600K
AL's <700K
Orcus + vamps <800K
Reaper+ DHD's +/- 1M
Vamps 700K
Now Compare that to Storm Giants + Cloud Dragons on 14 1.2M to 1.6M
So far not a single item of note from any of the studs. And I am up to 4 or 5 reaper clearings.
a small round of changes part 2
Post by dungeonmaster Yesterday at 4:56 pm
I modified the dungeon on levels 14 and 15. (non rock)
I added a few monsters
I tweaked the gold drop on giants and dragons.
I made some adjustments to the encounter tables on 12,13,14,15
In general ... If you find Giants and Dragons that seem poor .. it is because I need to adjust a specific entry on the encounter table. So try and be specific, level-- monsters present, and is it a regular or special room encounter. IE Giant room or Dragon room.
Send me an email and I will address it with the next round of changes.
Re: a small round of changes part 2
Post by dungeonmaster Yesterday at 7:35 pm
I am trying to find the sweet spot here with a combination of variables ... so If I have overdone it (IE Frost Giants are suddenly cash cows) report it as well, please. I just don't have enough time to play test all the permutations.
.
((((((((((((((((((((((((((((((((((((((((((((((((+))))))))))))))))))))))))))))))))))))))))))))))))))
I spent some more time running the nether regions yesterday and today.
You need to apply this fix to the studs in the game.
DK/DQ < 800K
Reaper + undeads <600K
AL's <700K
Orcus + vamps <800K
Reaper+ DHD's +/- 1M
Vamps 700K
Now Compare that to Storm Giants + Cloud Dragons on 14 1.2M to 1.6M
So far not a single item of note from any of the studs. And I am up to 4 or 5 reaper clearings.
boxripper- Posts : 174
Join date : 2015-11-24
Re: poor monsters
Hmmm.
I don't know how to say this delicately-- so I will just blurt it out. The data on 14 (and much more so) 15 -- is what we would call place holder data. I have values in place-- and have not tested much of it. Gold values would probably fall LAST on my priority list. Sorry. I mean it is annoying if Mr. Stud gives you less gold than Wimpy Dragons from level 12-- but it is nothing more than an annoyance. The fact that Mr Stud doesn't have an item in his box, ever -- or that he completes a total party wipe 90+% of the time, or that he is showing up 5 times as often as Mr Tough guy -- those are all issues I want to jump in and fix as soon as I can. GOLD?
A minor annoyance-- don't get distracted by it, please. Report important stuff. We will fix the gold at some date in the future, okay?
I don't know how to say this delicately-- so I will just blurt it out. The data on 14 (and much more so) 15 -- is what we would call place holder data. I have values in place-- and have not tested much of it. Gold values would probably fall LAST on my priority list. Sorry. I mean it is annoying if Mr. Stud gives you less gold than Wimpy Dragons from level 12-- but it is nothing more than an annoyance. The fact that Mr Stud doesn't have an item in his box, ever -- or that he completes a total party wipe 90+% of the time, or that he is showing up 5 times as often as Mr Tough guy -- those are all issues I want to jump in and fix as soon as I can. GOLD?
A minor annoyance-- don't get distracted by it, please. Report important stuff. We will fix the gold at some date in the future, okay?
dungeonmaster- Posts : 778
Join date : 2015-11-10
Re: poor monsters
All seriousness aside, it is a bit funny to hear of chest rewards in the 100s of thousands or even millions when me (little guy) feels thrilled when I can return to the city with an extra one million (before making grade).
For the good of the game
Mike
For the good of the game
Mike
miger- Posts : 285
Join date : 2015-11-20
Re: poor monsters
Yes. But JF's chars are needing 15-18M to make level -- So it is all relative, no?
dungeonmaster- Posts : 778
Join date : 2015-11-10
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