Javatar.org
Would you like to react to this message? Create an account in a few clicks or log in to continue.

poor monsters

3 posters

Go down

poor monsters Empty poor monsters

Post by boxripper Mon Apr 18, 2016 11:47 am

FROM YOUR earlier POST

a small round of changes part 2
Post by dungeonmaster Yesterday at 4:56 pm

I modified the dungeon on levels 14 and 15. (non rock)

I added a few monsters

I tweaked the gold drop on giants and dragons.

I made some adjustments to the encounter tables on 12,13,14,15


In general ... If you find Giants and Dragons that seem poor .. it is because I need to adjust a specific entry on the encounter table. So try and be specific, level-- monsters present, and is it a regular or special room encounter. IE Giant room or Dragon room.

Send me an email and I will address it with the next round of changes.

Re: a small round of changes part 2
Post by dungeonmaster Yesterday at 7:35 pm


I am trying to find the sweet spot here with a combination of variables ... so If I have overdone it (IE Frost Giants are suddenly cash cows) report it as well, please.  I just don't have enough time to play test all the permutations.
.
((((((((((((((((((((((((((((((((((((((((((((((((+))))))))))))))))))))))))))))))))))))))))))))))))))


I spent some more time running the nether regions yesterday and today.

You need to apply this fix to the studs in the game.

DK/DQ < 800K
Reaper + undeads <600K
AL's  <700K
Orcus + vamps <800K
Reaper+ DHD's +/- 1M
Vamps 700K

Now Compare that to Storm Giants + Cloud Dragons on 14 1.2M to 1.6M

So far not a single item of note from any of the studs.  And I am up to 4 or 5 reaper clearings.
boxripper
boxripper

Posts : 174
Join date : 2015-11-24

Back to top Go down

poor monsters Empty Re: poor monsters

Post by dungeonmaster Mon Apr 18, 2016 10:51 pm

Hmmm.

I don't know how to say this delicately-- so I will just blurt it out. The data on 14 (and much more so) 15 -- is what we would call place holder data. I have values in place-- and have not tested much of it. Gold values would probably fall LAST on my priority list. Sorry. I mean it is annoying if Mr. Stud gives you less gold than Wimpy Dragons from level 12-- but it is nothing more than an annoyance. The fact that Mr Stud doesn't have an item in his box, ever -- or that he completes a total party wipe 90+% of the time, or that he is showing up 5 times as often as Mr Tough guy -- those are all issues I want to jump in and fix as soon as I can. GOLD?

A minor annoyance-- don't get distracted by it, please. Report important stuff. We will fix the gold at some date in the future, okay?
dungeonmaster
dungeonmaster

Posts : 778
Join date : 2015-11-10

Back to top Go down

poor monsters Empty Re: poor monsters

Post by miger Tue Apr 19, 2016 9:33 am

All seriousness aside, it is a bit funny to hear of chest rewards in the 100s of thousands or even millions when me (little guy) feels thrilled when I can return to the city with an extra one million (before making grade).

For the good of the game Wink

Mike

miger

Posts : 285
Join date : 2015-11-20

Back to top Go down

poor monsters Empty Re: poor monsters

Post by dungeonmaster Tue Apr 19, 2016 7:07 pm

Yes. But JF's chars are needing 15-18M to make level -- So it is all relative, no?
dungeonmaster
dungeonmaster

Posts : 778
Join date : 2015-11-10

Back to top Go down

poor monsters Empty Re: poor monsters

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum