FIXED: Destroyed in AM room

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FIXED: Destroyed in AM room

Post by musicman on Tue May 03, 2016 6:16 pm

While visiting 6, I entered a room I had been in before (2,12,6) which has always been anti-magic, one of my characters was destroyed by necromancers. How fair is that? We can't cast spells there but the monsters can? As my Chinese friend would say, "Sum Ting Wong!'
Ever since the original authors added magic users that could destroy and stone, them doing so was not possible in AM rooms in any version I ever played which is... ummm all of them.
Any other veterans care to back me up?
Thanks, Steve


Last edited by musicman on Tue May 03, 2016 8:34 pm; edited 1 time in total

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Re: FIXED: Destroyed in AM room

Post by Jude on Tue May 03, 2016 7:19 pm

Not long ago, I totally rewrote the routines for destroy, statue, etc. I will take a look at them and see if the code that prevents those attacks from happening in AM is still in place.

Any chance it was AM water? I think some of the AM water code is known to have issues..

Thanks!

Jude

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Re: FIXED: Destroyed in AM room

Post by musicman on Tue May 03, 2016 8:47 pm

It's not water. Thanks for looking into it. Is it possible that room has a shared encounter area somewhere else nearby that is NOT AM (just a thought Jake had)?

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Ooops. My bad.

Post by dungeonmaster on Tue May 03, 2016 9:10 pm

We have a winner.  Jake is correct.  2,12,6 is a shared space (inadvertently) with another area... this has been fixed and has been pushed to live server. Sorry for this confusing problem. It was totally a data entry error, nothing wrong with the code.
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Re: FIXED: Destroyed in AM room

Post by musicman on Tue May 03, 2016 10:19 pm

WTG Jude, JPA, and Jake!

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Re: FIXED: Destroyed in AM room

Post by musicman on Tue May 10, 2016 8:14 pm

30,28,6 (stairs down) has the same problem {shared encounter area}. 4 out of 5 destroyed by master of thralls in a room that is AM while seeker fought them down.

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Re: FIXED: Destroyed in AM room

Post by dungeonmaster on Tue May 10, 2016 8:51 pm

I will have to refer this issue to jude. This was not a shared encounter area.
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nope.. MY bad!

Post by Jude on Tue May 10, 2016 11:32 pm

I just checked the destroy code.. and there was a typo in the line of code that it was using to check for antimagic.  Oops, sorry!  I have fixed the offending line of code, and I'm pretty sure antimagic rooms are working as intended for destroyers.  

Also--I just checked the code for creatures that can turn you into stone, and that code was fine.  

Steve--thanks for your continued vigilance and patience with this bug.  I think we finally squashed it!  The fix is now live on the server.

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Re: FIXED: Destroyed in AM room

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