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Post by boxripper Sun May 08, 2016 1:14 am

I like the new names for the titans.

I like the improved gold drop.

I think you should probably swing evade round back a bit towards the monsters side.  It is now too easy to evade AL's and Shiva and stuff.

I think you need to toughen up Vamps and Golden Eagles just a smidge.  They might be a tiny bit too easy now.

I love what you did with the entrance round Breather thing...  Fabulous!!  I have not seen any of the "Death Spiral Cascade" of messages since you changed it.

I have not seen any combat messages after death and raise.  There was one time, when I raised a body after pulling it from a room, where it briefly splashed the in combat skull and crossbones icon up on the ex-deaders screen-- really just a flicker of a display-- but no damage was taken.

Items are still too rare on 15.  And I find the same things over and over.  When I do find something 'unusual' (like say DFA, or Helm/Brilliance) the clerk usually takes it from me when I make level the next time.  Is this an intentional function or is it just the bad random number generator screwing with me? I have a much higher percentage of finding items from stud rooms on 14, than I do on 15.

So over all I like most of the changes.  I wrote a separate post on the orb/summons thing.

Keep up the good work, we all appreciate your efforts.

JF
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Post by dungeonmaster Sun May 08, 2016 9:06 am

boxripper wrote:I like the new names for the titans.
== your advice here was good. thanks for the input.==

I think you should probably swing evade round back a bit towards the monsters side.  It is now too easy to evade AL's and Shiva and stuff.
== this one requires Jude to alter the game engine. it was expected, but thanks for the report.==

I think you need to toughen up Vamps and Golden Eagles just a smidge.  They might be a tiny bit too easy now.
== I am SHOCKED that my hasty modifications to these monsters did not turn out to be perfect on the first time thru. I will adjust with tiny increments.==
....
Items are still too rare on 15.  And I find the same things over and over.  When I do find something 'unusual' (like say DFA, or Helm/Brilliance) the clerk usually takes it from me when I make level the next time.  Is this an intentional function or is it just the bad random number generator screwing with me? I have a much higher percentage of finding items from stud rooms on 14, than I do on 15.
== this one is tricky. there are many factors that go into it and it is going to require some patience to get it balanced correctly.==

JF

THANKS for the input.
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Post by Jude Mon May 09, 2016 10:03 pm

Thanks for the feedback.  

boxripper wrote:
I think you should probably swing evade round back a bit towards the monsters side.  It is now too easy to evade AL's and Shiva and stuff.

I just did a patch that swings evade rounds back towards the monsters.  It's not back to the way it was originally, but somewhere in between there and the recent patch.  It will probably need a bit more fine tuning as we move forward.

boxripper wrote:When I do find something 'unusual' (like say DFA, or Helm/Brilliance) the clerk usually takes it from me when I make level the next time. Is this an intentional function or is it just the bad random number generator screwing with me?

I can confirm that the Clerk doesn't know what items you may or may not have found in the dungeon. However, it has been noted that our random number generator can become streaky at times.. If you find something really good, and you fear a randu streak with the Clerk, go run around level 1 and find a bunch of crap items before making level. It couldn't hurt. Neutral

I am considering building an alternative random number generator for Javatar at some time in the not so distant future.
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Post by Jude Sat May 21, 2016 10:12 am

Quick update: the item drop on 15 should be better now...
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Post by boxripper Mon May 23, 2016 5:12 pm

Volume of drops is up. Quality of drops is not. Sample size is still small. I will keep you posted.
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