a small round of changes part 2
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a small round of changes part 2
I modified the dungeon on levels 14 and 15. (non rock)
I added a few monsters
I tweaked the gold drop on giants and dragons.
I made some adjustments to the encounter tables on 12,13,14,15
In general ... If you find Giants and Dragons that seem poor .. it is because I need to adjust a specific entry on the encounter table. So try and be specific, level-- monsters present, and is it a regular or special room encounter. IE Giant room or Dragon room.
Send me an email and I will address it with the next round of changes.
I added a few monsters
I tweaked the gold drop on giants and dragons.
I made some adjustments to the encounter tables on 12,13,14,15
In general ... If you find Giants and Dragons that seem poor .. it is because I need to adjust a specific entry on the encounter table. So try and be specific, level-- monsters present, and is it a regular or special room encounter. IE Giant room or Dragon room.
Send me an email and I will address it with the next round of changes.
dungeonmaster- Posts : 778
Join date : 2015-11-10
Re: a small round of changes part 2
I am trying to find the sweet spot here with a combination of variables ... so If I have overdone it (IE Frost Giants are suddenly cash cows) report it as well, please. I just don't have enough time to play test all the permutations.
dungeonmaster- Posts : 778
Join date : 2015-11-10
small round of changes part 3
Today I adjusted drops on 13-15.
I fixed an error that was allowing level 15 items to fall on level 14.
I tweaked a couple monsters to make them harder/more powerful.
I increased the relative rate on monster's ability to stone on the deepest levels. (expect me to work my way up in the dungeon shortly)
I increased gold from some boxes on 13-15.
I decreased the defense on certain top end items.
I made a change to top end weapons for casters, but did not install it on production yet -- I am awaiting something special from Jude.
I fixed an error that was allowing level 15 items to fall on level 14.
I tweaked a couple monsters to make them harder/more powerful.
I increased the relative rate on monster's ability to stone on the deepest levels. (expect me to work my way up in the dungeon shortly)
I increased gold from some boxes on 13-15.
I decreased the defense on certain top end items.
I made a change to top end weapons for casters, but did not install it on production yet -- I am awaiting something special from Jude.
dungeonmaster- Posts : 778
Join date : 2015-11-10
Similar topics
» a small round of changes
» Lucky Day (part 1)
» Item Change
» Coming soon -- a small (localized) mod to a single map.
» Lucky Day (part 1)
» Item Change
» Coming soon -- a small (localized) mod to a single map.
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