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item adjustments

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Post by boxripper Fri Oct 07, 2016 11:56 am









--from the locked Announcements section:
Caster's DEF adjustments
 by dungeonmaster Yesterday at 10:22 pm

I have adjusted several items to try and bring spell casters DEF back in line with other guilds.

Originally, there was an issue with how the game was calculating ATT/DEF for sorcs and healers which caused them to top out well below the threshold of survivability down deep. To mitigate this, I inflated several items that would be worn by casters to bump the end-of-game DEF up.
Since Jude has fixed the progression, SORC's defense has become second only to Seekers-- which is not desirable.

This is an initial attempt as re establishing parity. Expect further tweaking.

JPA


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My healer went from 531 to 501.
My sorc went from 535 to 503

These values are still higher than any I have seen on the other versions of this game-- but at least they are now slightly below the warrior, instead of above him.
boxripper
boxripper

Posts : 174
Join date : 2015-11-24

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Post by ghard Sun Oct 09, 2016 5:08 pm

Yes, it certainly makes sense that a well equipped fighter class should have a better defense than a well equipped caster class.

2 cents.

ghard

Posts : 155
Join date : 2016-05-06

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Post by dungeonmaster Mon Oct 10, 2016 12:05 am

Gauntlets of Fury minimum required con was so high that Morlochs could not use them. This has been fixed.

In addition, the lack of damage spell appears to have been a significant drawback to their desirability. This situation is provisionally remedied as well. It turns out that fury is often a dish best served cold.

Should the addition of an attack spell turn out to be too powerful, this will be re-addressed.

JPA
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Post by boxripper Mon Oct 10, 2016 5:21 pm

When you recharge them, the store says you will get 16 charges. But when you do it, it gives you 18.
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