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Changes to level 10,11,12

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Changes to level 10,11,12 Empty Changes to level 10,11,12

Post by dungeonmaster Thu Mar 17, 2016 4:01 pm

I have been getting some feedback about certain aspects of level 11. Namely the mob "Prawn of the Dead." This monster is actually a level 13 water monster that can get called up to level 10 & 11 in water rooms. I am taking steps to exclude it from both of those levels. Expect to see those changes go live soon.

In addition, you will be able to identify the monsters in the master's rooms soon. I will be removing the darkness from those rooms.

I am intensifying the encounters found in the elemental rooms. Visit them at your own risk.

I have reduced the chances of level 13 monsters to appear in the specialty areas, and particularly reduced the numbers of times they appear as host. This will create a corresponding drop in the number of items you can find on 11 from level 13. I have compensated for this slightly by beefing up the level 12 item table somewhat. This will also have the net effect of making level 12 slightly more rewarding to run.

I will have Jude work on the teleport bug.
dungeonmaster
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Changes to level 10,11,12 Empty Re: Changes to level 10,11,12

Post by dungeonmaster Thu Mar 17, 2016 6:17 pm

these changes should all be live now. it is fairly likely that I might have missed something -- since the system is pretty complex. if you find Prawn on either 11 or 10, regular or water -- let me know.
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