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The starter dungeon

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The starter dungeon Empty The starter dungeon

Post by dungeonmaster Sat Aug 05, 2023 5:00 pm

The "z" dungeon, AKA the starter dungeon is about to get a total redo. New maps, new monsters, new item tables,

You will no longer be able to FARM the starter dungeon for stats. The starter dungeon is going to mainly give out a version of stat books that you will have to "use or lose" and the store won't be busying or selling them. If you leave the game, all starter dungeon stats will disappear. Jude is currently working on code that sets an upper level limit for item usage. IE once ANY guild level exceeds level 9, you will be unable to use starter dungeon stats. When that happens, I *MAY* remove the use or lose feature from those stats.

In the mean time, I ask you to not to farm the z dungeon for stats.

JPA
dungeonmaster
dungeonmaster

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Join date : 2015-11-10

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The starter dungeon Empty Re: The starter dungeon

Post by dungeonmaster Sun Aug 06, 2023 12:15 am

The new starter dungeon is up and running.
dungeonmaster
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The starter dungeon Empty Re: The starter dungeon

Post by dungeonmaster Sun Nov 19, 2023 2:12 pm

Starter dungeon Items have been updated.

Use level for the stat raisers is set to levels 1 thru 19, but they are no longer "use or lose." They are not stackable and no longer show up as cursed.

If ANY guild level exceeds 19 you cannot use these items.

You can sell them for cash, but the store will never sell these items.
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The starter dungeon Empty Re: The starter dungeon

Post by dungeonmaster Mon Nov 27, 2023 9:56 am

Over the next several days, I will be revisiting the current distribution of items. The intention is to make stats more common on all levels, make undeads (and stoners) drop stats (con) more often, and to create some “zones” where people can run when they are in need of stats.

This is something that requires a great deal of time, which is something I have been lacking of late.
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