Javatar.org
Would you like to react to this message? Create an account in a few clicks or log in to continue.

nin-JA! (mouthwash ain't makin' it)

4 posters

Go down

nin-JA!  (mouthwash ain't makin' it) Empty nin-JA! (mouthwash ain't makin' it)

Post by musicman Mon Jun 13, 2016 6:47 pm

According to the help lesson, the ninja class is supposed to land a critical hit in battle on a par with the seeker class. This is not the case in game, in fact they never score a critical hit here in javatar. B,F, or O?

musicman

Posts : 109
Join date : 2016-03-22

Back to top Go down

nin-JA!  (mouthwash ain't makin' it) Empty Re: nin-JA! (mouthwash ain't makin' it)

Post by Jude Tue Jun 14, 2016 7:46 pm

Steve, once again, a big thank-you to you.

I just checked the ninja guild data, and they were underpowered on more than one of their special guild abilities. It looks like some of their data may have been partially/inadvertently erased. Look for increases in their critical hit ability, extra damage ability, and overall fighting (att/def) abilities. This data should go live tomorrow morning--I'll follow up here when my modifications are complete.
Jude
Jude

Posts : 351
Join date : 2015-11-15

Back to top Go down

nin-JA!  (mouthwash ain't makin' it) Empty Re: nin-JA! (mouthwash ain't makin' it)

Post by dungeonmaster Tue Jun 14, 2016 7:58 pm

Be advised-- I may have to pull back on some of my new items -- some of these were specifically designed to help the ninja get his groove back -- because it was apparent that he wasn't up to snuff. Along the same line I found the SoW was getting an OUTRAGEOUS amount of damage -- and dialed that back about 3 weeks ago.

So we will see how this new data plays out and changes may be coming to some of my new items
dungeonmaster
dungeonmaster

Posts : 778
Join date : 2015-11-10

Back to top Go down

nin-JA!  (mouthwash ain't makin' it) Empty Re: nin-JA! (mouthwash ain't makin' it)

Post by dungeonmaster Thu Jun 16, 2016 5:35 pm

As I expected--

the addition of extra damage and crit hit bonuses have rendered the ninja completely overpowered at this point. Previously, I had gone thru the data a couple times, bumping up values for weapons and other items tying to achieve some workable balance between Ninja and other fighter types. I am now rolling those values back to their original places-- since the root cause of the ninja's malaise has been found.

Further evaluations might result in subsequent reductions to other items the ninja uses.
dungeonmaster
dungeonmaster

Posts : 778
Join date : 2015-11-10

Back to top Go down

nin-JA!  (mouthwash ain't makin' it) Empty Re: nin-JA! (mouthwash ain't makin' it)

Post by ghard Thu Jun 16, 2016 7:48 pm

Good, the ninja was overpowered. I hope he does not get castrated, but he needed to be dialed back.

I do hope ninja will become a crit hit machine, that is what i think of when i think ninja. It does not have to be that way of course, but just what I recall as the "cool" thing about ninjas.

ghard

Posts : 155
Join date : 2016-05-06

Back to top Go down

nin-JA!  (mouthwash ain't makin' it) Empty Re: nin-JA! (mouthwash ain't makin' it)

Post by dungeonmaster Thu Jun 16, 2016 7:59 pm

Well-- today's effort is a first step. I want to try and avoid the giant swings back and forth--

so we'll look at things in a day or so and see what we think.
dungeonmaster
dungeonmaster

Posts : 778
Join date : 2015-11-10

Back to top Go down

nin-JA!  (mouthwash ain't makin' it) Empty Re: nin-JA! (mouthwash ain't makin' it)

Post by ghard Thu Jun 16, 2016 8:02 pm

Wow guys, Hands of slaying, from killing 3 or 4 or more per round to kill 1 and hit for 38 running 11. So 1/4 to 1/3rd what he was, that is one serious dial back.

ghard

Posts : 155
Join date : 2016-05-06

Back to top Go down

nin-JA!  (mouthwash ain't makin' it) Empty Re: nin-JA! (mouthwash ain't makin' it)

Post by musicman Thu Jun 16, 2016 8:53 pm

Pat, do you have an opportunity here to test play your changes before you implement them or are we the guinea pigs/test players? Could possibly save time instead of fine tuning in this manner. Just a thought.
I'm sure you will get it right. In the mean time I will wear my helm of patience.

musicman

Posts : 109
Join date : 2016-03-22

Back to top Go down

nin-JA!  (mouthwash ain't makin' it) Empty Re: nin-JA! (mouthwash ain't makin' it)

Post by dungeonmaster Thu Jun 16, 2016 10:15 pm

that should not have happened.  I took 4 damage per swing away.

and yes.. I normally test it out-- but this one was so simple, and straight forward-- I didn't.

Let me see what the heck is going on.
dungeonmaster
dungeonmaster

Posts : 778
Join date : 2015-11-10

Back to top Go down

nin-JA!  (mouthwash ain't makin' it) Empty Re: nin-JA! (mouthwash ain't makin' it)

Post by dungeonmaster Thu Jun 16, 2016 11:01 pm

I have no idea-- what I did or how I did it... Ninja's were set back to the way they were before... and I took some of their damage away from their weapons. And even some of that data didn't match what I thought I was doing --

I am totally confused.

Ninja Crit bonus and extra damage should be back in play.

I returned ninja weapons to either the same or -1 damage from their previous levels.

I will spend some time with the test server tomorrow and get this locked in.

Sorry for the confusion.
dungeonmaster
dungeonmaster

Posts : 778
Join date : 2015-11-10

Back to top Go down

nin-JA!  (mouthwash ain't makin' it) Empty Re: nin-JA! (mouthwash ain't makin' it)

Post by dungeonmaster Thu Jun 16, 2016 11:27 pm

UPDATE:

I just tested ninja's out. Everything appears to be back to the previous levels. I will try and figure out with Jude, what I did-- how I did it, so I can avoid doing it again. Sorry for the pain and suffering.

JPA
dungeonmaster
dungeonmaster

Posts : 778
Join date : 2015-11-10

Back to top Go down

nin-JA!  (mouthwash ain't makin' it) Empty Re: nin-JA! (mouthwash ain't makin' it)

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum