Level 6 semi-freeze

View previous topic View next topic Go down

Level 6 semi-freeze

Post by Jackknife on Thu Dec 14, 2017 2:23 pm

I have tried this move three times and all three times it produced the following:

Taking my group of 5 (Bugle, Blizzard, Butcher, Balm, Bagger) walking N from 8,1,6 through the blink into the T2 teleport. The teleport takes the group to the n (north facer) at 20,11,6. The mob encounter appears but the seeker (party leader) goes into a blinking state in which he doesn't see all the others present and he cannot attack. The other 4 cannot attack and seem in a sort of suspended animation. The first time this happened I tried re-logging several of the chars, but they were in the same state. Finally I found that I could walk the seeker forward one step and then everything returns to normal. He can step back with the group onto the facer and clear the mobs.

I made this move 3 times between about 18:00 and 19:00 UTC on Thu Dec 14. The behavior was identical each time. (I was trying to complete a water mob Q - Nereid).

--Jackknife (aka Mike)

Jackknife

Posts : 9
Join date : 2017-11-01

View user profile

Back to top Go down

Re: Level 6 semi-freeze

Post by boxripper on Wed Dec 20, 2017 1:06 pm

I will try to go down and look at this, maybe a fresh set of eyes will see something else to report.
avatar
boxripper

Posts : 168
Join date : 2015-11-24

View user profile

Back to top Go down

Re: Level 6 semi-freeze

Post by dungeonmaster on Fri Dec 22, 2017 9:51 am

Hmmm. Jude made some adjustments to this code, but I don't think he pushed them to the live server yet. I will have to defer this one to him.
avatar
dungeonmaster

Posts : 498
Join date : 2015-11-10

View user profile

Back to top Go down

Re: Level 6 semi-freeze

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum